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Horizontes Revista de Investigación en Ciencias de la Educación
versão impressa ISSN 2616-7964
Resumo
DELGADO ARENAS, Raúl et al. Gamification and meaningful learning in university students. Horizontes Rev. Inv. Cs. Edu. [online]. 2025, vol.9, n.36, pp.306-317. Epub 21-Jan-2025. ISSN 2616-7964. https://doi.org/10.33996/revistahorizontes.v9i36.920.
Gamification is presented as a didactic strategy that improves teaching and learning processes by encouraging the active participation of students, promoting meaningful learning and strengthening the understanding of real context situations. The objective of this study was to analyze the relationship between gamification and meaningful learning in 52 graduate students of a Peruvian university. The research was basic with a non-experimental design. The results revealed a significant relationship between both variables (rho = 0.280; p = 0.000 < 0.05), highlighting that gamification optimizes the development of key competencies and facilitates pedagogical processes. It is concluded that this strategy constitutes an effective resource to enhance academic performance and problem solving in higher educational contexts.
Palavras-chave : Gamification; Meaningful learning; Didactic strategies; Skills; Higher education.












