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Horizontes Revista de Investigación en Ciencias de la Educación
versión impresa ISSN 2616-7964
Resumen
JURADO, Janeth Paola Bolaños. Gamification as a tool for teaching and learning. Horizontes Rev. Inv. Cs. Edu. [online]. 2023, vol.7, n.30, pp.1846-1853. Epub 24-Jul-2023. ISSN 2616-7964. https://doi.org/10.33996/revistahorizontes.v7i30.633.
It is convenient to focus on methodologies to improve the academic performance of students, and thus to increase motivation for learning. Therefore, the objective of the study was to analyze gamification as a technological tool in the academic performance of students using digital platforms. A quantitative methodology of descriptive type, non-experimental design was used; a survey was used as a technique, and a questionnaire with 10 questions under the Likert scale was used as an instrument. As a result, 71% of the parents surveyed strongly agreed that it is necessary to apply gamification as an alternative to improve student performance, while 27% agreed that it should be applied and 2% were indifferent. In conclusion, gamification as a technological tool has a positive impact on academic performance. There is a growing trend towards the integration of gamification in the educational environment, which demonstrates the importance of adopting innovative approaches adapted to the needs of students in their learning process.
Palabras clave : Gamification; Technological tools; Students; Learning.