Servicios Personalizados
Revista
Articulo
Indicadores
Citado por SciELO
Accesos
Links relacionados
Similares en SciELO
Compartir
Horizontes Revista de Investigación en Ciencias de la Educación
versión impresa ISSN 2616-7964
Resumen
GUISVERT ESPINOZA, Roxana Nelly y LIMA CUCHO, Lida Ivonne. Gamification in the learning of mathematics in Regular Basic Education. Horizontes Rev. Inv. Cs. Edu. [online]. 2022, vol.6, n.25, pp.1698-1713. Epub 30-Sep-2022. ISSN 2616-7964. https://doi.org/10.33996/revistahorizontes.v6i25.447.
Education, facing the current contexts, seeks that the teacher fulfills a role of architect and motivator of learning in a dynamic and playful way, also, it is urgent that he/she is specially prepared in the use of the new media belonging to the ICT that the XXI century has brought. In this sense, the objective of this article was to analyze the benefits of gamification as a strategy for teaching the area of mathematics in students of Regular Basic Education. A literature review methodology was used and 29 studies were analyzed. The selected literature determined that the application of gamification improves mathematics education and stimulates and motivates students to continue learning in a didactic and independent way, using a technological tool widely assimilated by digital natives.
Palabras clave : Gamification; Mathematics; Education; Technological tools; Digital competences..