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Revista Aportes de la Comunicación y la Cultura

versión impresa ISSN 2306-8671

Resumen

GARCIA NAVARRO, Santiago. What kind of fiction is contemporary art?. Rev. aportes de la comunicación [online]. 2022, n.32, pp.77-92. ISSN 2306-8671.

Abstract The critical production on contemporary art usually refers to works that "put in crisis" the borders between fiction and reality. This turn would be linked to the operative modes of post-autonomous art from the 1950s, 1960s or 1970s (depending on the place we are talking about). What, however, such statements do not call into question is the tacit norm, of a binary nature, according to which fiction and reality tend to be stable entities. Through the analysis of works and projects by Mario García Torres, Regina José Galindo, Ivana Vollaro, Adrian Piper and Narda Alvarado, this essay asks whether it is possible to determine the characteristics of fiction in contemporary art, different from those of literary, cinematographic, etc. fictions. To this end, he tries to determine the efficacy of the concept of fiction for (the history of) art and what has changed in fictional practices since art abandoned its pretensions of autonomy. The anthropological perspectives of Wolfgang Iser and Jean-Marie Schaeffer allow us to propose an overcoming of the simplified opposition reality/fiction and to propose, first, that fiction is, Secondly, that in order to study artistic fictions it is necessary to consider real fictions (social, political, etc.); and thirdly, that the uses of fiction in contemporary art base their specificity on their transmedial structure, which allows them to constantly create new (im)balances within the real-imaginary-fictional triad. always a form of play between what a given episteme understands by real, by imaginary and by fiction. In this sense, Schaeffer's concepts of fictional immersion vector and posture are key, as they allow us to demonstrate that, given that the structure of the contemporary artwork involves the real (in) living, it produces variable immersion postures and vectors and, therefore, multidimensional, and mobile fictional universes

Palabras clave : Fiction; contemporary art; reality.

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